Play.
Four interactive pieces — Processing, Unity, and Websim. Each card opens a project page with context; the Play button inside launches the actual experience (full screen, or on an external host when the work lives elsewhere).
Processing · Canvas
Bug Escape
A small worm moves across a shifting landscape — jumping, falling, restarting. A quiet narrative about endurance.
Processing · Canvas
Connecting Movements
Cursor as drawing tool. Six geometric elements respond to speed, direction, and position — interaction is the material.
Unity · WebGL soon
Migration
A purple-red anti-human mirror. Hand-controller VR built in Unity — movement becomes metaphor for choice. WebGL build in progress.
External · Websim
Matrix of Time
An interactive web artwork built on Websim — Midjourney imagery + text prompts reconstruct memories as a procedural archive of destiny.